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Notes on giving robots hands

Deep, no-hype writing on manipulation, cross-embodiment learning, and the robot economy.

From the GripSim engineering team

NVIDIA InceptionIsaac LabGR00TJetson ThorOmniverseCosmos
Latest

Recent articles

Article

Why manipulation, not hardware, is robotics' real bottleneck

The case for a dedicated manipulation layer.

Read more →
Article

One model, many hands: what cross-embodiment really means

How a single policy generalizes across morphologies.

Read more →
Article

The data flywheel that compounds with every grasp

Why deployment data is the moat.

Read more →
Topics

What we write about

The hard parts of robot manipulation.

Foundation models

VLA policies and morphology transfer.

Contact & touch

World models and closed-loop control.

Data & moats

Flywheels and proprietary datasets.

Featured

Start with the bottleneck

If you read one post, read why manipulation is the blocker for the robot economy.

  • The real bottleneck
  • Why now
  • What changes next
Cadence

How we publish

1

Research

We benchmark and test.

2

Write

We share what we learn.

3

Discuss

You reply and push back.

4

Iterate

We update with new data.

Weekly
New posts
Open
No paywall
Honest
No hype
Readers

On the blog

“Some of the clearest robotics writing around.”
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“I forward these to my team.”
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“Benchmarks I can actually trust.”
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Blog FAQ

Questions

How do I subscribe?
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Can I republish?
Reach out — we're open to it with attribution.
Do you take guest posts?
Occasionally, from practitioners.
Why GripSim

Built for production robotics

The manipulation layer teams ship with, not a research demo.

Cross-embodiment by design

One policy runs across many grippers and hands — no per-robot rewrite.

Closed-loop with touch

Tactyl predicts slip and force so grasps react before they fail.

Runs on the robot

Reflex executes on Jetson at control-loop latency, with safety limits.

A moat that compounds

Every deployment feeds the shared model through the data flywheel.

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