FAQ

Answers about GripSim

The manipulation layer, the products, pricing, and how to get started.

Built on the NVIDIA Physical AI stack

NVIDIA InceptionIsaac LabGR00TJetson ThorOmniverseCosmos
Basics

About GripSim

What is GripSim?
The manipulation layer for robots — a cross-embodiment model, world model, runtime, and agent that give any hand dexterity.
Do you build robots?
No. We give the robots you build or operate human-level grasping.
What's cross-embodiment?
One policy that runs across many gripper and hand shapes.
Products

About the stack

What are the five products?
Dextra (policy), Tactyl (contact world model), Reflex (edge runtime), Simdex (data engine), Sequa (agentic skills).
Can I use one product alone?
Yes — each works standalone and integrates with the rest.
Which hands are supported?
Many morphologies, with new ones added via transfer.
Technology

Under the hood

Why are GPUs essential?
Training uses NVIDIA DGX/HGX; edge inference uses Jetson — both are GPU-bound.
How do you train without real data?
Simdex generates contact-rich data in Isaac Sim; the flywheel adds real data per deployment.
Does it run on-robot?
Yes, Reflex runs the policy at control-loop latency on Jetson.
Pricing & pilots

Getting started

Is there a free tier?
Yes — the Simdex sandbox with a demo policy.
How is production priced?
Per robot/fleet for the runtime, plus usage-based skill API.
How long is a pilot?
Scoped to hit a benchmark on one cell.
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Why GripSim

Built for production robotics

The manipulation layer teams ship with, not a research demo.

Cross-embodiment by design

One policy runs across many grippers and hands — no per-robot rewrite.

Closed-loop with touch

Tactyl predicts slip and force so grasps react before they fail.

Runs on the robot

Reflex executes on Jetson at control-loop latency, with safety limits.

A moat that compounds

Every deployment feeds the shared model through the data flywheel.

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