One model, many hands
A single policy generalizes across kinematically different grippers and hands.

Cross-embodiment VLA manipulation foundation model + fine-tuning toolkit.
One vision-language-action model, pretrained across many gripper and hand shapes, with an embodiment-conditioned fine-tuning kit so a new hand inherits skill from a small dataset.
Built to be GPU-essential, NVIDIA-aligned, and production-ready.
A single policy generalizes across kinematically different grippers and hands.
Point it at your hand and cell, fine-tune on a small dataset, ship a working policy.
Adapters let a new gripper inherit capability with minimal new data.
Benchmark grasp success and cycle time against open and hand-coded baselines.
Pairs with Tactyl's contact predictions for reactive, in-hand control.
Every deployment feeds the shared policy through the GripSim data flywheel.
| Model type | Vision-language-action (VLA) |
|---|---|
| Training | Imitation + RL across morphologies |
| Compute | NVIDIA DGX / HGX (Blackwell) |
| Inference handoff | TensorRT → Reflex runtime |
| Delivery | Pretrained policy + fine-tuning toolkit |
| Sensors | Vision, optional tactile via Tactyl |
Start free. Scale to a fleet. Pricing shown is indicative, pre-launch.
Tactile-and-vision contact world model that predicts grasp outcomes.
Explore Tactyl →
On-robot edge runtime for low-latency closed-loop manipulation.
Explore Reflex →
Domain-randomized manipulation simulation + data-generation engine.
Explore Simdex →The manipulation layer teams ship with, not a research demo.
One policy runs across many grippers and hands — no per-robot rewrite.
Tactyl predicts slip and force so grasps react before they fail.
Reflex executes on Jetson at control-loop latency, with safety limits.
Every deployment feeds the shared model through the data flywheel.
Benchmarks, sim-to-real notes, and product updates. No hype, no spam.
Tell us your robot and task — we'll scope a pilot.