Dextra · GripSim
Dextra logo

Dextra

Cross-embodiment VLA manipulation foundation model + fine-tuning toolkit.

Overview

What Dextra does

One vision-language-action model, pretrained across many gripper and hand shapes, with an embodiment-conditioned fine-tuning kit so a new hand inherits skill from a small dataset.

  • One model, many hands
  • Fine-tuning toolkit
  • Morphology transfer
  • Built-in eval harness
Key features

Inside Dextra

Built to be GPU-essential, NVIDIA-aligned, and production-ready.

One model, many hands

A single policy generalizes across kinematically different grippers and hands.

Fine-tuning toolkit

Point it at your hand and cell, fine-tune on a small dataset, ship a working policy.

Morphology transfer

Adapters let a new gripper inherit capability with minimal new data.

Built-in eval harness

Benchmark grasp success and cycle time against open and hand-coded baselines.

Closed-loop ready

Pairs with Tactyl's contact predictions for reactive, in-hand control.

Improves with use

Every deployment feeds the shared policy through the GripSim data flywheel.

Specs

Technical specifications

Model typeVision-language-action (VLA)
TrainingImitation + RL across morphologies
ComputeNVIDIA DGX / HGX (Blackwell)
Inference handoffTensorRT → Reflex runtime
DeliveryPretrained policy + fine-tuning toolkit
SensorsVision, optional tactile via Tactyl
Gallery

Dextra in action

Live grasp telemetry
Success rate & cycle time
Domain-randomized scenes
Use cases

Where Dextra fits

  • Warehouse bin-picking of mixed, novel items
  • Machine tending across part variants
  • Humanoid hand manipulation
  • Fine assembly and kitting
Pricing

Ways to deploy Dextra

Start free. Scale to a fleet. Pricing shown is indicative, pre-launch.

Pilot

Project

Paid pilot to prove value on your hardware

  • Scoped pilot
  • Engineer support
  • Benchmark report
Get started

Enterprise

Custom

For large fleets and custom needs

  • Custom SLAs
  • On-site support
  • Roadmap input
Get started
FAQ

Dextra questions

Does it require NVIDIA hardware?
Yes — Dextra is GPU-essential; see the specs above for the exact stack.
Can I use it standalone?
Yes, Dextra works on its own and integrates with the rest of the GripSim stack.
How do I get started?
Talk to our team for a scoped pilot tailored to your robot and task.
Related

Explore the rest of the stack

Tactyl logo

Tactyl

Tactile-and-vision contact world model that predicts grasp outcomes.

Explore Tactyl →
Simdex logo

Simdex

Domain-randomized manipulation simulation + data-generation engine.

Explore Simdex →
Why GripSim

Built for production robotics

The manipulation layer teams ship with, not a research demo.

Cross-embodiment by design

One policy runs across many grippers and hands — no per-robot rewrite.

Closed-loop with touch

Tactyl predicts slip and force so grasps react before they fail.

Runs on the robot

Reflex executes on Jetson at control-loop latency, with safety limits.

A moat that compounds

Every deployment feeds the shared model through the data flywheel.

Stay in the loop

Manipulation research, in your inbox

Benchmarks, sim-to-real notes, and product updates. No hype, no spam.

Put Dextra to work

Tell us your robot and task — we'll scope a pilot.