Massively parallel sim
Thousands of parallel envs generate contact-rich episodes fast.

Domain-randomized manipulation simulation + data-generation engine.
A simulation and synthetic-data pipeline that spins up domain-randomized, contact-rich grasping scenarios across morphologies and objects, then exports labeled training data for Dextra and Tactyl.
Built to be GPU-essential, NVIDIA-aligned, and production-ready.
Thousands of parallel envs generate contact-rich episodes fast.
Varies objects, lighting, physics for sim-to-real robustness.
Build twins of customer cells for targeted fine-tuning data.
Generate data across many gripper and hand shapes.
Vision + tactile + outcome labels ready for training.
Bootstraps models before a single real deployment exists.
| Engine | NVIDIA Isaac Lab / Isaac Sim |
|---|---|
| Synthetic worlds | NVIDIA Cosmos |
| Twins | Omniverse / OpenUSD |
| Compute | NVIDIA DGX / HGX + RTX |
| Output | Labeled multimodal datasets |
| Hosting | Omniverse Cloud |
Start free. Scale to a fleet. Pricing shown is indicative, pre-launch.
Cross-embodiment VLA manipulation foundation model + fine-tuning toolkit.
Explore Dextra →
Tactile-and-vision contact world model that predicts grasp outcomes.
Explore Tactyl →
On-robot edge runtime for low-latency closed-loop manipulation.
Explore Reflex →The manipulation layer teams ship with, not a research demo.
One policy runs across many grippers and hands — no per-robot rewrite.
Tactyl predicts slip and force so grasps react before they fail.
Reflex executes on Jetson at control-loop latency, with safety limits.
Every deployment feeds the shared model through the data flywheel.
Benchmarks, sim-to-real notes, and product updates. No hype, no spam.
Tell us your robot and task — we'll scope a pilot.